local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = {}
L0_1.MainID = 408
L0_1.ActorAlias = "408"
L1_1 = {}
L1_1.q40801 = 40801
L1_1.q40802 = 40802
L1_1.q40803 = 40803
L1_1.q40804 = 40804
L1_1.q40805 = 40805
L1_1.q40806 = 40806
L1_1.q40807 = 40807
L1_1.q40808 = 40808
L1_1.q40809 = 40809
L1_1.q40810 = 40810
L0_1.SubIDs = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q408KeyPos"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.KeyPos = L1_1
L1_1 = {}
L1_1.x = 45
L1_1.y = 0
L1_1.z = 0
L0_1.KeyDir = L1_1
L0_1.MatchTime = 12
L0_1.gotKey = false
L0_1.BoardSeperateGadgetID = 70300031
L0_1.BoardTogetherGadgetID = 70300032
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q408BoardPos"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.BoardPos = L1_1
L1_1 = {}
L1_1.x = 0
L1_1.y = 84
L1_1.z = 0
L0_1.BoardDir = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q408PlayerPos"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.pos
L0_1.PlayerPos = L1_1
L1_1 = sceneData
L2_1 = L1_1
L1_1 = L1_1.GetDummyPoint
L3_1 = 3
L4_1 = "Q408PlayerPos"
L1_1 = L1_1(L2_1, L3_1, L4_1)
L1_1 = L1_1.rot
L0_1.PlayerDir = L1_1
L1_1 = {}
L1_1.Judge = "RiverRunJudge"
L1_1.JudgeScript = "Actor/Quest/Q408/RiverRunJudge"
L1_1.JudgeID = 1116
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q408JudgePos"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.JudgePos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q408JudgePos"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.JudgeDir = L2_1
L0_1.JudgeData = L1_1
return L0_1
